WIND
4Dragunity Legatus
Archetype:
Dragunity
ATK:
1800
DEF:
1200
View:
4175
If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
Dragunity Legatus — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 50.6 · Deck: 52.9 · Meta: provisional
- Primary role: Removal · Secondary: Starter
Why it scores here
Dragunity Legatus is a Level 4 1800-ATK body whose value comes from two conditional, once-per-turn effects: a hand Special Summon when you control Dragon Ravine or a Dragunity monster, and a destruction of one Spell/Trap when a Dragunity monster is in your Spell & Trap Zone. The evidence is strong on accessibility (Dragon Ravine is in all 400 sampled decks, and 59.8% run the main Dragunity archetype) but there are no recorded boards, so conversion and resource scores rest on text inference. Its 1800 ATK earns nothing by itself, and the score is held down by the Dragunity-only restriction and the low ceiling of a single one-for-one destruction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand Special Summon is live whenever Dragon Ravine or a Dragunity monster is out, which the 400-deck sample shows in 100% of decks via Dragon Ravine, but no combo starter/searched counts exist to confirm routes (observed deck frequency; inferred route reliability). |
| Combo & Conversion | 35 | No recorded combos; the destruction effect converts one Spell/Trap into one removal and adds no further board, so conversion is text-only inference (inferred). |
| Resource Economy | 45 | The hand summon is a free body and the destruction is a 1-for-1, with no refuel, search, or card advantage in the text (verified from card text). |
| Effect & Interaction | 45 | Destroys one targeted Spell/Trap once per turn with a Dragunity-monster condition; it is soft, conditional removal rather than negation (verified from card text). |
| Material Utility | 55 | A Level 4 WIND Winged Beast with 1800 ATK is a generic material body, and its material value is unaffected by negating its effects (inferred from text and the Level 4 attribute). |
| Resilience & Flexibility | 40 | Its hand-summon effect can be stopped by interaction that negates hand-activated effects, and the summon is conditional on the field state (inferred; no ruling or combo evidence). |
| Deck-Building Efficiency | 60 | Typically runs 1 copy (avg 1.34 across decks, usage typical_copies 1) with no garnet or lock, but it is effectively restricted to Dragunity-style shells (observed deck frequency). |
Calculation
Weight profile: 0.7 Removal + 0.3 Starter. Intrinsic ≈ 50.6, Deck ≈ 52.9, Meta = provisional. Modifiers: conditional Dragunity-line restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free hand Special Summon of a 1800-ATK Level 4 body whenever Dragon Ravine or a Dragunity monster is out (verified from text)
- Dragon Ravine appears in 100% of sampled decks, so the enabling condition is consistently met in its home shell (observed)
- Once-per-turn destruction of a targeted Spell/Trap gives repeatable soft removal (verified from text)
- Level 4 WIND Winged Beast body is a generic material option (inferred)
Weaknesses
- Both effects are gated on Dragunity-specific conditions, so it is dead outside that line (verified from text)
- No recorded combo boards, so its real conversion rate is unknown (data gap)
- 1800 ATK and a one-for-one destruction offer little ceiling on their own (inferred)
- Destruction only hits Spells/Traps, not monsters (verified from text)
Counters / choke points
- Hand traps that negate hand-activated effects can stop the hand Special Summon (inferred from text)
- Negating the destruction effect or sending the card away before activation stops its removal (inferred from text)
Best use
Level 4 hand-summoned body that adds a repeatable Spell/Trap destruction to Dragunity shells. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Dragunity (archetype 122). Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon condition: control Dragon Ravine or a Dragunity monster (card text); Destruction of one targeted Spell/Trap, once per turn, with a Dragunity monster in the Spell & Trap Zone (card text); Dragon Ravine is in 100% of the 400 sampled decks (deck evidence)
- Observed: Runs 1 copy typically (avg 1.34, typical_copies 1) across 400 decks; Dragunity archetype dominates the sample (59.8% of decks); Usage inclusion 100% in Mist Valley and Crystal Beast, 80% in Dragunity (Rush), 33–67% in other homes (usage_statistics)
- Inferred: Hand summon is reliably blockable by effect negation (text-based inference, not a ruling); Level 4 WIND body converts to generic Xyz/Synchro material (inferred from level and attribute)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






